| Military Worth Analysis of New Concept Weapons |
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| Apr 01 2006 | |
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Advertisement: Effective MWA extends beyond the campaign level to the mission level. Because mission-level simulations model weapon effects in greater detail than campaign-level simulations provide, they target a much smaller-scale scenario. Accordingly, a mission simulation’s typical simulated timespan ranges from minutes to days, whereas the simulated timespan for a campaign may encompass weeks to months. To create a mission-level simulation, the CIT first collaborates with AFRL mission simulation specialists. After building a mission simulation that accurately represents concept weapon effects, the team then creates an equivalent mission simulation representing the inventory force structure for that mission. During the mission-level MWA process, the team compares the concept weapon’s performance to the inventory force structure to determine the concept weapon’s payoff. The concept weapon could be a completely new weapon, or it could be an existing weapon modified to incorporate new technology. The CIT’s first mission-level MWA was for Dominator. For this analysis effort, the team employed a campaign simulation to identify the appropriate force structure mix to use against the target set of interest; the analysts then used the resulting force mix as the starting point for designing the inventory force structure for the mission. The team found this technique very useful and plans to refine it for future studies. In fact, the CIT’s most current effort—a missionlevel MWA for the HTIF project—will involve the same process of developing an inventory force structure for the mission and then comparing it to concept weapon performance. Mission-level simulation requires a significant amount of time and effort to adequately develop models and conduct a sufficient number of simulation runs for extracting meaningful results. Therefore, analysts often conduct shorter, less expensive, campaign-level MWA to first establish the probability of realizing a military payoff should a concept weapon achieve some level of effect (e.g., expected kills per sortie). If the initial, campaign-level MWA yields little or no payoff, analysts do not usually proceed with developing or conducting lengthier, costlier mission simulations. However, if campaign-level simulation results indicate a potential payoff, mission simulation specialists can use them in determining what level of effect the concept weapon must achieve to generate a significant campaign payoff to the warfighter. They can also use promising campaign-level results to identify which mission types to target for the concept weapon. |























